Learning Security through Computer Games: Studying user behavior in a real-world situation
نویسنده
چکیده
This paper discusses how learning material in the form of computer games in the area of ICT security affect ICT security usage. The findings from a conducted user-study show that computer games can be efficient learning environments when using security tools in terms of accessibility, safety, and speed. By replicating an earlier usability study, in which the participants utilised security tools to send and receive encrypted emails, the practical consequences of learning via a Game-Based Instruction were evaluated; the findings show that none of the participants who were given the chosen computer game as an instruction before the actual assignment did make any serious error when applying their security knowledge in contrast to the participants who did not receive any instruction in forehand. They also finished the assignment faster than the corresponding participants. To be able to evaluate the "practical knowledge" acquired, a model for Vital Security Functions was created that allows for comparison of security usage between high-level security applications.
منابع مشابه
Empowering Users to become Effective Information Security and Privacy Managers in the Digital world through Computer Games
A general holistic understanding of information security and privacy issues is vital for the individual as well as for the society. Ambiguities concerning user's privacy, integrity and confidentiality are major obstacles towards a sound and functional electronic society. System designers ought to pay more attention to these threats in order to support the creation of reliable trust between cons...
متن کاملImproved computational models of human behavior in security games
It becomes critical to address human adversaries’ bounded rationality in security games as the real-world deployment of such games spreads. To that end, the key contributions of this paper include: (i) new efficient algorithms for computing optimal strategic solutions using Prospect Theory and Quantal Response Equilibrium; (ii) the most comprehensive experiment to date studying the effectivenes...
متن کاملمطالعه تطبیقی دو منظر «بازیشناسی» و «روایتشناسی» به تحلیل ظرفیتهای زیباشناختی بازیهای رایانهای هدفمند
Serious Computer Games are a kind of computer games that in contrary of mainstream computer games’ industry, necessity of mercantile benefits has less importance in their circle of production. Desired aim for producing Serious Games is make obvious informational, attitudinal, behavioral and cognitive changes in players in according to definite pedagogical, educational, instructional, prom...
متن کاملEffective Learning to Rank Persian Web Content
Persian language is one of the most widely used languages in the Web environment. Hence, the Persian Web includes invaluable information that is required to be retrieved effectively. Similar to other languages, ranking algorithms for the Persian Web content, deal with different challenges, such as applicability issues in real-world situations as well as the lack of user modeling. CF-Rank, as a ...
متن کاملApplied Holistic Approach For Security Awareness And Training - Computer Games As Means To Increase Users' Information And Communication Security Awareness
In order to decrease Information and Communication Technology (ICT) security threats caused by human errors an increased concentration on education and learning is necessary. Because of the large amount of new users, with different kind of learning capabilities, the traditional teaching methods are not sufficient. Alternative forms of education are needed. This article discusses why ICT securit...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2007